Year End Mega Sale:
30 Days Money Back Guarantee
Discount UP To:
80%
CROSS-PLATFORM APP DEVELOPMENT

One codebase. Two app stores.
One thing to maintain.

Most business apps do not need two separate codebases. They need one that ships to both stores, behaves correctly on both, and can be changed by one team without a translation step in the middle.

Get a quote → See the whole service

In short: For forms, lists, dashboards, bookings, chat and media, a cross-platform build gives users an app that feels native and gives you one codebase to pay for. Native earns its extra cost when the app leans hard on the device itself. We will tell you which one you are before the contract, not after the first sprint.

The right default for most business apps

A cross-platform build compiles to a real app on both platforms. Not a website in a shell. The buttons are platform buttons, the scrolling is platform scrolling, and the keyboard behaves the way the user expects. For the work most business apps actually do, that is enough. Users do not audit your stack. They notice lag, stutter and screens that fight the operating system, and a well-built cross-platform app has none of those. What you get back is one team, one set of tests, one release plan, and one place to fix a bug instead of two.

Forms and account flows
Sign-up, sign-in, profile editing, document upload. Text entry, validation and keyboard handling behave natively without being rebuilt from scratch.
Lists, search and dashboards
Long scrolling lists stay smooth when they use the platform’s own list components and paged data rather than one enormous fetch.
Bookings and scheduling
Availability, calendars, reminders, confirmations. The hard part is your booking rules, and rules live happily in shared code.
Chat and media
Messaging, image capture, video playback and file sharing are solved problems in both major cross-platform stacks, and they feel it.

What still gets built twice

Cross-platform is not platform-free. Four areas always need work on each side, and a quote that pretends otherwise has hidden those hours somewhere you cannot see them.

Permissions come first. Apple and Google ask for camera, location, notifications and photo access at different moments, with different rules about the wording you show. The prompt copy gets reviewed. More importantly, the path for someone who says no has to be designed rather than left to whatever the code does by default.

Push notifications are two systems sharing one name. Apple’s service and Firebase have separate credentials, separate payload shapes and separate rules about quiet delivery. Deep links tell the same story. Universal links on iOS need a signed association file on your domain; App Links on Android need their own. Making a link open the right screen inside the app instead of bouncing to the website is a server-side task as much as a client one, which is why it usually touches your API work too.

Background behavior diverges most of all. Uploads that continue after the app is closed, location tracking, sync on a schedule. Each platform sets its own limits, and some Android manufacturers add stricter ones on top of Google’s. We build those parts against the platform APIs directly and test them on real hardware.

When native earns its extra cost

Sometimes one codebase is the wrong buy. If the app spends most of its time talking to the device rather than to your server, the bridge between shared code and platform code stops being a convenience and starts being where the budget goes. Sustained camera processing. Real-time video effects. On-device machine learning running at frame rate. Bluetooth peripherals with tight timing. Serious AR. Games.

There is also a middle option people forget. A cross-platform app can drop into native code for one screen or one module, so the scanner or the video editor is written twice while the other forty screens are written once. You pay native prices only for the part that needs them. We would rather propose that than talk you into a full native build you do not need, or a shared build that will fight you for two years.

How the build runs

We start with the feature list and mark every item that touches the device, because those are the items that decide the architecture. Then a shared component set, so a button changed once changes everywhere. Feature work ships in slices you can open and use, not in a single reveal at the end.

Testing runs on real handsets from both platforms, including older and cheaper ones, alongside automated checks. Store submissions are ours to handle: listings, screenshots, privacy declarations and the review round-trip on each side. If the app talks to systems you already run, that integration work is scoped with the same care as the screens, and it usually pairs with structured device testing before release.

What we won’t do

We won’t force a device-heavy product into a shared codebase
If your app lives on the camera, on Bluetooth hardware or on real-time graphics, we will say native and lose the cheaper sale. Finding that out in month four costs you far more than hearing it now.
We won’t make both platforms look identical on purpose
Back gestures, share sheets, date pickers and system fonts differ for good reasons. Forcing one platform to imitate the other makes the app feel wrong to half your users, so we keep the brand consistent and let the platform behave like itself.
We won’t skip real-device testing to protect a launch date
Simulators do not reproduce battery managers, weak signal, low storage or a three-year-old handset. If the schedule and the testing collide, we move the date and tell you why.

Not sure whether your app needs native?

Tell us what the app has to do on the device. We will tell you which build makes sense and why, even when the answer is the cheaper one.

Get a quote →

Frequently Asked Questions

Will users be able to tell it is not native?

Not from normal use. A cross-platform app built properly uses the platform’s own components, so scrolling, keyboards, gestures and animations behave the way people expect. What gives an app away is skipped performance work, not the framework choice.

Which framework do you use?

We work in React Native and Flutter and pick based on your features and your team rather than a house favorite. If you already employ developers who know one of them, that usually settles it.

Can we add native code later without starting over?

Yes. A single screen or module can be written natively and dropped into a cross-platform app, so you pay native cost only for the part that needs it.

How much extra work is the second platform?

Most feature code is shared, but the second platform still needs its own store setup, permission handling, push credentials, deep link configuration and device testing. Budget real time for it rather than treating it as free.