Year End Mega Sale:
30 Days Money Back Guarantee
Discount UP To:
80%
IOS APP DEVELOPMENT

Native iPhone apps,
and a review process that goes to plan

Building the app in Swift is the part everyone quotes for. Getting it through App Store review on the first try is the part that decides your launch date. We treat both as the same job.

Get a quote → See the whole service

In short: We build native iOS apps in Swift and handle submission end to end. Most rejections have nothing to do with code quality. They are about privacy disclosure, account deletion and how money moves through the app, and all three are avoidable if you know about them before the build rather than after.

Built for Apple’s hardware, not adapted to it

Native means Swift and the platform’s own frameworks, compiled for the device. The app starts fast, animates at the display’s real refresh rate, and keeps working when the network does not. It gets the parts of iOS that people quietly expect: Face ID, the share sheet, widgets, Handoff between an iPhone and an iPad, and text that resizes when someone has turned the system font up because they cannot read the small one.

Swift and SwiftUI
Current Apple frameworks, with UIKit where it is still the better tool. No wrapper around a website pretending to be an app.
Accounts done Apple’s way
Sign in with Apple where the rules require it, Keychain for credentials, biometric unlock, and in-app account deletion built in from the start.
Every screen size Apple ships
Small iPhones, large iPhones, the Dynamic Island, iPad multitasking and split view. Layouts are tested on each, not assumed from one.
Payments in the right lane
Digital goods through StoreKit, physical goods and services through your own processor or Apple Pay. Choosing wrongly is a rejection.

Why apps get rejected, and it is rarely the code

Reviewers are not reading your source. They are checking behavior and paperwork. Three things account for most of the rejections we see teams hit, and each one is cheap to handle early and expensive to handle in a resubmission cycle.

Privacy disclosure is the first. Your App Store listing declares what data the app collects and what you do with it, and that declaration has to match what the app and every SDK inside it actually do. An analytics library added in week nine can make a truthful declaration false. Reviewers check the permission prompts too: a prompt that says the app needs your location without saying what for is a reason to send it back.

Account deletion is the second. If people can create an account inside the app, they must be able to delete it inside the app, and a link to an email address is not enough. It sounds small. It touches your backend, your billing and your data retention rules, which is why it needs to be scoped as a feature instead of remembered the week before submission.

Payment routing is the third and the most expensive to get wrong. Digital content, subscriptions and unlockable features generally go through Apple’s purchase system. Physical products, real-world services and business-to-business invoicing generally do not. Apps that take the wrong route, or push users toward an outside checkout in a way the rules do not allow, get rejected and sometimes get a second look at everything else while they are at it. We settle this question at the start, in writing.

The privacy manifest is part of the build

Apple now expects a privacy manifest inside the app: a file that states what data types the app collects, why it uses certain sensitive system APIs, and which third-party domains it talks to for tracking. Third-party SDKs are expected to ship their own. If one of your dependencies is out of date or missing its manifest, the upload can be stopped before a human ever sees the app.

So we keep the dependency list short and deliberate, record why each one is there, and write the manifest and the App Store data-use answers from what the code actually does rather than from memory. When your backend and integrations change what data crosses the wire, the declaration gets revisited in the same release. This is a fifteen-minute job when it is done alongside the work and a week of guessing when it is done at the end.

TestFlight is its own review, and people forget to schedule it

Teams plan for App Store review and treat beta distribution as a free step. It is not. Handing a build to testers inside your own organization is quick, but opening it to anyone outside that group means the build goes through Apple’s beta review first, with its own queue and its own possible rejection.

Plan for it and the rhythm is calm: internal builds early, an external beta with real users well before launch, feedback folded in, then submission. Skip it and the beta round and the release round collide in the same week, which is exactly when someone starts arguing for shipping without proper testing. Review times vary and Apple does not promise a number, so we build the schedule with room in it instead of a best case.

What we won’t do

We won’t route digital purchases around Apple to dodge the fee
Clients ask, and we understand why. It risks rejection now and account trouble later. If the commission changes your model, we would rather rework the pricing with you than build something that can be switched off.
We won’t submit an app with accounts but no way to delete one
Even under deadline pressure. It is a known rejection reason, and shipping the request into review anyway just spends your launch week on a resubmission.
We won’t promise an approval date
Nobody outside Apple controls the queue. We can promise a submission date and a build that gives reviewers no easy reason to say no. Anyone guaranteeing the rest is guessing with your marketing budget.

Has your app already been rejected?

Send us the reviewer’s note and what the app does. We will tell you what it will take to clear it, whether or not we built the thing.

Get a quote →

Frequently Asked Questions

Do we need an Apple Developer account of our own?

Yes, and it should be in your company name with you holding the keys. We can set it up and work inside it, but an app published under an agency account is a problem the day you change agencies.

What usually causes a rejection?

In our experience it is privacy disclosure that does not match what the app collects, a missing in-app account deletion path, or digital purchases routed outside Apple’s system. All three are decisions made before code is written.

How long does App Store review take?

Apple does not commit to a fixed time and it varies by app and by period. We plan submissions with slack in the schedule and never build a marketing date on a best-case review.

Should we build native iOS or cross-platform?

Native is worth it when the app leans hard on the device or on Apple-specific features. If it is mostly forms, lists and dashboards, one shared codebase across both platforms is usually the better spend, and we will say so.